LEGO test scene, Helicopter 386

Bishop3D scene files

Re: LEGO test scene, Helicopter 386

Postby Miri on Thu Mar 04, 2010 2:52 pm

Not really needed, used for the new 'area_illumination' light modifier.


And looks great with that. I haven't tried to render it in 3.6, yet.

I should make a faster material/texture for the introduction, then hint at better settings.


Good idea.
Like your "detail settings" with the RawScript. :cool:

Was trying to duplicate the picture that came with Lego set. I have seen a product photographer use a drop cloth. Flat on the table, then held up at the back.


Good adaption for 3D then. :mrgreen:

I still think there are some technical issues with the way i've setup the scene. Most noteably, it is not practical to cut/paste into different scenes or merge scenes. I have used the raw_script property to re-declare many parts and textures, after copy/paste the names have changed and the script needs to be fixed to point to the new name.


For that this "material-reference-feature" would be a great solution, which will come sometime. :D
Can't wait to play with all these features. :mrgreen:

Some of what i've done can be reworked to use layers to toggle on/off level of details.


But it's nice to change just one setting at the end (in this case in the RawScript or pov-file), then to have to manipulate a lot in the scene itself. :)

The quest continues :wink:


I wonder where it leads to. :mrgreen:
Regards,
Miri
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