Manual:Importer Options

Conditional defines


Contents

 * Import object declarations Imports objects declared but never instantiated.
 * Import non-used textures Imports textures declared but never used.

File name

 * Use original file name Name the Bishop3D file with the same name of the imported POV-Ray SDL file. If unchecked, Bishop3D will name the file untitled.bsp

Model color

 * Use default Uses the default model color for all models in the scene.
 * Try to set from texture Tries to set the model color from the object's texture, if not successful the default model color will be used.

POV-Ray presets
POV-Ray SDL has many built in identifiers which can only be set in the command line switch options (or INI-file). Bishop3D cannot currently read POV-Ray command lines switches or scene ini files, but you can set the values for those built in identifiers here. For more information about each one of the fields, see the POV-Ray documentation. 
 * Image size POV-Ray and  built-in identifiers
 * Clock POV-Ray, , , and  built-in identifiers.
 * Frames POV-Ray, and  built-in identifiers.

Search paths
The search paths list tells Bishop3D SDL parser which directories it should search for include files and the order it should scan those directories. 
 * Import paths from povray.ini POV-Ray keeps its global search paths in a file named POVRAY.INI, click this button to import those search paths into Bishop3D.
 * Add Add the directory in the edit box to the search path list.
 * Replace Replace the directory selected in the search path list with the one in the edit box.
 * Delete Delete the directory selected in the search path list.
 * Delete invalid paths Deletes all invalid paths from the path list.

Warnings

 * None Disables all warning messages
 * All Enables all warning messages
 * Selected Enable only selected warnings.
 * Warnings Click to selectively enable parser warnings.