Manual:Viewports



The view ports on the center of the modeler window show a nearly real-time preview of the scene in edition. The preview is only a sketch: no shadows, no transparency, no textures and a simple predefined illumination model. The viewports are resizable and their parameters (caption, camera type and positioning) can be adjusted. To access a viewport configuration dialog right click the viewport label to popup the view port label context menu and then select properties.

Every Cartesian set of axis and manipulator show in the viewports follow the convention red for x axis, green for y axis and blue for z axis. This is a common convention in 3D graphics application and probably comes from the usual ordering of the Cartesian coordinates (x,y,z) and the ordering of bits in RGB (red, green, blue) color systems.

Label
The view port name, right click for a view port context menu.

Orientation
An small cartesian axes set to help keep track of the virtual 3D world orientation.

Grid
Positioning grid

World axis
A cartesian axes set at the origin of the virtual 3D world pictured in the view port.