Manual:Viewport Settings

The view ports properties dialog gives you fine control on view ports appearance and camera positioning.

Camera

 * Position:The camera coordinates vector in 3D space.
 * Look At:The coordinates of the point that the camera is aimed to.
 * Sky:THe vector indicating the sky direction;
 * Roll Angle:The angle to roll the camera around the sight line (if it is zero then the camera up vector lies in the plane formed by the sight line and the y axis.

Projection
Specify if the view port uses a perspective or orthogonal camera.

Grid
Specify the positioning of the orientation grid for the view port.

Caption
Specify the view port label caption.

World Axes

 * Axis size:Specify the world axes size.
 * Hide world axes:Do not show the world axes in this view port.

Model Appearance

 * Smooth Shaded:Show the models with a smooth appearance.
 * Flat Shaded:Show the models with a faceted appearance. Flat shading is computationally cheaper than smooth shading.
 * Wireframe:Represent the models as outlined polygons.