Sand Box
From Bishop3DWiki
This is a sand box page. Feel free to do whatever you want here.
Tuesday, September, 2010
632 pages in this Wiki.
--Hugo Arnaut 19:32, 20 October 2008 (UTC)
[] {} () : ? / . , < // **************************************************************************** // Created with Bishop3D for Windows // Bishop3D Version 1.0.3.0 - Beta // 17/9/2008 - 17:27:17 // **************************************************************************** // **************************************************************************** // Scene needs no external file // **************************************************************************** // **************************************************************************** // Scene contains: // 1 light source // 1 object // // **************************************************************************** #version 3.6; background { color rgb <0.000,0.000,0.000> } // **************************************************************************** // referenced scene items and forced visible scene items declaration begin // **************************************************************************** #declare BoardM = material{ texture { pigment { color rgbft <1.000,1.000,1.000,0.000,0.000> } normal { brick 1.000 bump_size 2.000 accuracy 0.020 } finish { ambient rgb <0.300,0.300,0.300> brilliance 20.000 crand 0.000 diffuse 0.000 metallic 0.000 phong 1.000 phong_size 90.000 specular 1.000 roughness 0.001 reflection { rgb <1.000,1.000,1.000>, rgb <1.000,1.000,1.000> fresnel 0 fresnel 0 fresnel 1 falloff 1.000 exponent 1.000 metallic 0.000 } } } } #declare Camera0 = camera { perspective location <10.000,5.000,10.000> up y right -1.333*x angle 33.000 sky <-0.236,0.943,-0.236> look_at < 0.000, 0.000, 0.000 > } // end Camera0 // **************************************************************************** // referenced scene items and forced visible scene items declaration end // **************************************************************************** light_source { // Light_Source0 < 0.000000, 3.000000, 0.000000 >, color rgb <1.000,1.000,1.000> fade_power 0.000 fade_distance 100.000 media_attenuation off media_interaction on } // end Light_Source0 box { // Box0 < -0.500000, -0.500000, -0.500000 >, < 0.500000, 0.500000, 0.500000 > material{ BoardM } } // end Box0 camera{ Camera0 }

