Sand Box

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This is a sand box page. Feel free to do whatever you want here.

Tuesday, September, 2010

632 pages in this Wiki.

--Hugo Arnaut 19:32, 20 October 2008 (UTC)

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// ****************************************************************************
// Created with Bishop3D for Windows
// Bishop3D Version 1.0.3.0 - Beta
// 17/9/2008 - 17:27:17
// ****************************************************************************
 
// ****************************************************************************
// Scene needs no external file
// ****************************************************************************
 
// ****************************************************************************
// Scene contains:
//                1 light source
//                1 object
// 
// ****************************************************************************
 
#version 3.6;
 
background { color rgb <0.000,0.000,0.000> }
 
// ****************************************************************************
// referenced scene items and forced visible scene items declaration begin
// ****************************************************************************
 
#declare BoardM =
material{
     texture {
          pigment {
               color rgbft <1.000,1.000,1.000,0.000,0.000>
          }
 
          normal {
               brick
 
               1.000               bump_size 2.000
               accuracy 0.020
          }
 
          finish {
               ambient     rgb <0.300,0.300,0.300>
               brilliance  20.000
               crand       0.000
               diffuse     0.000
               metallic    0.000
               phong       1.000
               phong_size  90.000
               specular    1.000
               roughness   0.001
               reflection {
                    rgb <1.000,1.000,1.000>, rgb <1.000,1.000,1.000>
                    fresnel   0
                    fresnel   0
                    fresnel   1 
                    falloff   1.000
                    exponent  1.000
                    metallic  0.000
               }
          }
 
     }
 
}
 
#declare Camera0 =
camera {
     perspective
     location <10.000,5.000,10.000>
     up y
     right -1.333*x
     angle 33.000
     sky <-0.236,0.943,-0.236>
     look_at < 0.000, 0.000, 0.000 >
}  // end Camera0
 
 
// ****************************************************************************
// referenced scene items and forced visible scene items declaration end
// ****************************************************************************
 
light_source {  // Light_Source0
     < 0.000000, 3.000000, 0.000000 >, color rgb <1.000,1.000,1.000>
     fade_power 0.000
     fade_distance 100.000
     media_attenuation off
     media_interaction on
}  // end Light_Source0
 
box {  // Box0
     < -0.500000, -0.500000, -0.500000 >, < 0.500000, 0.500000, 0.500000 >
     material{ BoardM }
}  // end Box0
 
 
camera{ Camera0 }
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  • LaTeX: %5Csqrt%7B%5Csqrt%7B%5Csqrt%7Bx%7D%7D%7D
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  • LaTeX: %5Ctherefore
  • LaTeX: x_%7B1%2C2%7D%3D%5Cfrac%7B-b%5Cpm%5Csqrt%7Bb%5E2-4ac%7D%7D%7B2a%7D
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